Chainsaw Warrior Edit
||This means you a great shot so adds 1 to your Marksman rating (to a max of +3).
||You are strong and have good stamina. An extra die will be added to your Endurance score (to a max of 30).
||Basically least useful skill, won't save you for long.
||You are fit and dextrous. Adds 1 to your Reflexes (to a max of 12).
||Good to have without anti-trap equipment.
||You are powerful in HtH combat and so have 1 added to this score (to a max of 13).
||Most of game is HtH, so it's always nice to have.
||The Chasm card can be ignored. You may climb out of the Spiked Pit Trap in no time at all. You may treat any Elevator card as a Clear card as you simply climb up the shaft instead of going in the cab.
||One of best skills if you don't have Rope Launcher, and also can speed you up.
||You are expert at hiding in the shadows and blending into the background when danger threatens. Whenever you encounter an Enemy you may try to hide from it and on a roll of 6, succeed.
||Good skill, but low chance(16.7%).
Chainsaw Warrior: Lords of the Night Edit
- Combat Agility: +2 Reflex when changing position in combat, +1 to escape rolls.
- Lore: Somehow you're an expert on Aztec Lore: See witch blessing and guardian are in a temple before entering.
- Navigation: You have an excellent sense of direction. Reduce the number of cards in each deck by 5.
- Rapid Fire: A chance when you miss with a ranged weapon to take a free second shot (Costs no ammo and adds no time to the clock) at -2 Marksmanship.
- Resistance: A chance to ignore any venom, radiation or poison.
- Stealth: Each time you face an enemy you have a chance to avoid detection. Allows you to bypass normal enemies and negates ambush on Guardians.
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